
Specimens
Cut a hand sample from any layer and rub the dust away. Some hide a fossil shell, a geode or a selenite crystal. You can keep five from each map for your collection.
A geology puzzle sim
Recreate famous geological events and places across the Earth. Shape a basin over deep time, change it one age at a time, then read about every layer that was deposited.
Every card changes the sea, the climate or the land, and the simulation works out what that does to the basin. Nothing is scripted. The same card can have different effects depending on the context.



















Somewhere in every map, a gold card turns up beside the hand. You have three ages to play it. If you let it go, it won't come back. Each one lays a layer that geologists use to match up rocks around the world.



Canyon Country
Impact breccia
Meteor Crater, Arizona

Glacial Lake
Welded tuff
The Bishop Tuff, California

A Chalky Sea
Boundary clay
Stevns Klint, Denmark

Coal Swamp
Trees buried standing
Joggins, Nova Scotia

Volcanic Island
Landslide rubble
The Nuuanu slide, Hawaii

Salt Basin
Marl on salt
The Trubi marl, Sicily

Island Arc
Tsunami sand
Cascadia, January 1700
Eight more in the full game

The Rift
Footprints in ash
Laetoli, Tanzania

The Ridge
Hyaloclastite
Surtsey, Iceland, 1963

Early Earth
Cap carbonate
The Flinders Ranges, Australia

The Burgess Shale
Megabreccia
The Cathedral Escarpment, Canada

Dinosaur Badlands
Impact spherules
Tanis, North Dakota

Gold Country
Welded tuff
Nevada, 40 million years ago

Proven Reserves
Red clay
Walvis Ridge, 56 million years ago

The Collision
Leucogranite
Manaslu and Makalu, Himalaya
The simulation follows the same rules that geologists have developed to make sense of real rocks, and you will pick them up as they did, by watching sediment pile up, become rocks, and asking why.


Buried deep enough, loose sediment lithifies into rock. As it gets deeper and hotter, the rock goes through changes. Rocks next to magma are baked. A warm glow marks rock that is still changing. In a trench, where one plate dives under another, rock is squeezed hard but doesn't get as hot, so what happens then?


















The chains shown: peat is buried into coal, then heated into anthracite and graphite. Shale heats into slate, then schist, then gneiss. In a trench, sediment scraped off the sinking plate shears into mélange, is squeezed into blueschist, and deeper still becomes eclogite. Limestone heats into marble. Sandstone heats into quartzite. Mudstone beside magma bakes into hornfels.
You can finish a map at age 10, and at age 24 the game ends. The view pulls back over the whole section, with the oldest rock at the bottom and youngest on top (usually).
You can keep it as a postcard for your cabinet.
Open the postcard again any time to explore the section. Pan across it, read about its layers and cut the specimens you missed.

Each location has its own bedrock, climate, deck of cards, and ten challenges from the museum, from easy to hard. Finish a place to unlock the next one.

No. 1 · Schist basement
A warm sea meets a dry red land
A warm sea laps against a dry, red land. Sand, shale and limestone stack up here like the layers of the Grand Canyon.

No. 2 · Granite basement
A cold lake in a granite basin
A deep, cold lake in a basin of granite, fed by glaciers. Faults drop the floor of the basin, and a volcano erupts to the north.

No. 3 · Slate basement
Deep, warm and calm
A warm, deep, quiet sea far from any mountains. Plankton rain slowly onto the floor.

No. 4 · Granite basement
Steamy lowlands by a restless sea
Steamy lowlands where forests grow right down to the water as sea levels rise and fall.

No. 5 · Basalt basement
Fire under a tropical sea
A young volcano rising out of a warm sea, slowly sinking as it cools, which is how coral atolls begin.

No. 6 · Granite basement
A hot sea cut off from the ocean
A hot basin walled off from the ocean by a rocky sill. Seawater spills in over the sill and dries away.

No. 7 · Basalt basement
Where one plate dives under another
A chain of volcanoes over a plate that dives into a deep trench, with a young sea opening behind them, like the Marianas. Thrust faults stack old rock on young, and rock dragged down the trench is squeezed cold into blueschist.
You have access to every card, the rare ones included, for up to a hundred ages, with dials for the sea and the climate. Start on any landscape and basement rock of your choice.
Follow the plates from a continent tearing apart to two continents meeting, go back to early Earth, and hunt for gold in Northern Nevada and oil in the North Sea. Each location has its own way of working, finds that turn up nowhere else, new age cards, a rare card and ten more challenges. The sandbox is expanded with the additional cards.

No. 8 · Gneiss basement
Where a continent tears apart
East Africa is splitting in two. The rift floor drops between high mountains, lakes pool in its valleys, and a volcano erupts unique lava.

No. 9 · Basalt basement
Where new sea floor is born
The Mid-Atlantic Ridge, where two plates pull apart and lava wells up between them. In Iceland the ridge rises out of the sea.

No. 10 · Gneiss basement
Before the air had oxygen
2.5 billion years ago, under an orange sky with no oxygen in it. Mats of microbes in the shallows start producing a new byproduct, oxygen.

No. 11 · Slate basement
Where soft bodies turned to rock
An undersea reef cliff in the Canadian Rockies, 508 million years ago. Mudflows buried strange animals so fast their soft parts were preserved.

No. 12 · Granite basement
The last days of the dinosaurs
Montana, 66 million years ago. Rivers wander over a wet plain by an inland sea and bury dinosaur bones. Something falls from the sky.

No. 13 · Schist basement
Tons of microscopic gold
Northern Nevada's high desert. Hot water rising up faults left gold too fine to see in limestone sealed under old sea floor. Discovered in 1961.

No. 14 · Granite basement
The right rocks make oil
The North Sea basin, over a layer of old salt. Buried plankton-rich mud cooks into oil, which rises through sandstone until shale or salt traps it.

No. 15 · Schist basement
Where two continents meet
India drives north into Asia. The ocean between them closes, the crust stacks up, and sea-floor limestone rises to the top of the world.
Forty-seven rocks and eleven sedimentary structures to find, from ripple marks to blueschist. The full game brings it to seventy-one rocks and nineteen structures.

Cut a hand sample from any layer and rub the dust away. Some hide a fossil shell, a geode or a selenite crystal. You can keep five from each map for your collection.

Every rock and structure you find gets a page in the journal. It explains how it forms, adds a field note, and records where you first found it.

Keep your specimens and postcards organized.
Vishnu Schist · about 1.7 billion years old
On Steam for macOS and Windows, and on the App Store and Google Play.